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Mail Archives: djgpp/1997/10/19/05:15:35

Date: Sun, 19 Oct 1997 17:10:44 +0800 (GMT)
From: Orlando Andico <orly AT dilnet DOT upd DOT edu DOT ph>
To: Jose Agustin Vericat <frodobolson AT redestb DOT es>
cc: djgpp AT delorie DOT com
Subject: Re: DJGPP and DirectX
In-Reply-To: <01bcdc22$88907aa0$45c87ac3@Jose.worldnet.att.net>
Message-ID: <Pine.SGI.3.96.971019170813.851E-100000@gibson.eee.upd.edu.ph>
MIME-Version: 1.0

On 19 Oct 1997, Jose Agustin Vericat wrote:

> Hi!
> 
> How can I compile Direct X 3.0 code (at least the examples given with SDK)
> using RSNTDJ and DJGPP? 

I don't think it's at all possible to use DirectX/Direct3D using DJGPP,
even with RSXNT. I tried once, long ago, but RSXNT is too incomplete IMHO.
If you really want to do Windoze programming, try using

 a) Cygwin32
 b) Lcc-Win32

Cygwin32 is big and fat, slow on 16MB, but it's as close to UNIX as you
can get on Windoze (unless you count OpenNT from SoftWave -- I just got a
free OpenNT CD from them which I haven't tried yet -- it purports to make
NT a full POSIX-compliant OS, even comes with Motif libs, etc).

Lcc-Win32 is small and nice, but the libc is woefully incomplete. One
bonus though is that it has intrinsic functions to access the MMX
instruction set, even if you don't know what the MMX set is (I don't).

-------------------------------------------------------------------
Orlando Alcantara Andico
WWW:   http://www2.mozcom.com/~orly/         Email: orly AT mozcom DOT com
ICBM:  14 30 00 N  120 59 00 E               POTS:  (+632) 932-2385

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