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Mail Archives: djgpp/1997/10/16/12:46:51

From: Richard Krehbiel <rich AT kastle DOT com>
Newsgroups: rec.games.programmer,comp.lang.c++,comp.os.msdos.djgpp
Subject: Re: Programmer needed to port Wolf 3D to S3 Virge
Date: 16 Oct 1997 10:00:30 -0400
Organization: Kastle Systems
Lines: 23
Message-ID: <u7mbderk1.fsf@kastle.com>
References: <61i1tl$5i3$1 AT orthanc DOT reference DOT com> <61k5ng$ord AT news DOT webspan DOT net>
<876479319 DOT womack AT ox DOT compsoc DOT org DOT uk>
NNTP-Posting-Host: 207.176.66.10
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

womack AT ox DOT compsoc DOT org DOT uk (Tom Womack) writes:

> Particle (bsptree AT geocities DOT com) wrote:
> : flappie AT bigfoot DOT com wrote in message <61i1tl$5i3$1 AT orthanc DOT reference DOT com>...
> : >If there any C/C++ programmers out here willing to port Wolfenstein to the
> : >S3 ViRGE, please contact us! We may have another 3D engine to port as
> : well...
> 
> 
> : Yeah... Wolfenstein does need improvement on my Pentium.... NOT.
> 
> Bilinear filtering would be nice ...

Yeah, it might.  Too bad S3 Virge doesn't do bilinear filtering.  I
suggest the Virge be scrapped and the port be done to Glide for 3dfx.

Even easier, just do a Wolfenstein Quake TC (TC for "total
conversion").  Then you get Verite' and OpenGL support, meaning 3dfx,
NEC PowerVR, RIVA 128 (at least under Windows NT), Permedia, etc.

-- 
Richard Krehbiel, Kastle Systems, Arlington, VA, USA
rich AT kastle DOT com (work) or richk AT mnsinc DOT com (personal)

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