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Mail Archives: djgpp/1997/10/14/08:16:32

From: "Ethan Giordano" <lostreality AT geocities DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: why does draw_sprite crash??
Date: Mon, 13 Oct 1997 14:04:24 -0400
Organization: Cybernex Inc.
Lines: 38
Message-ID: <61tnm4$ue6$1@news.cybernex.net>
References: <61tlm0$ra9$1 AT news DOT cybernex DOT net>
NNTP-Posting-Host: 207.198.146.95
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

wait i'm a dumb ass, i have to say grass = load_bmp ( ... ); man i'm dumb

-Ethan

Ethan Giordano wrote in message <61tlm0$ra9$1 AT news DOT cybernex DOT net>...
>this is the source:
>
>void main ( void )
>{
>        BITMAP          *grass;
>        PALETTE         grass_palette;
>
>        allegro_init();
>        install_keyboard();
>
>        set_gfx_mode ( GFX_AUTODETECT, 320, 200, 0, 0 );     // works ok
>
>        load_bitmap ( "grass.bmp", grass_palette );     // works ok
>        set_palette ( grass_palette );                  // works ok
>
>        clear_to_color ( screen, 4 );                   // fill screen
>
>        delay ( 2000 );                                 // delay in ms
>
>        draw_sprite ( screen, grass, 160, 100 );        // program dies!!
>
>        while ( !keypressed() );
>}
>
>
>the screen goes to the color, waits 2secs, then crashes. WHY???
>
>-Ethan
>
>
>


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