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Mail Archives: djgpp/1997/10/12/10:46:38

From: "DigitalFX" <digitalfx AT sprynet DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: allegro & 3d?
Date: Thu, 9 Oct 1997 21:36:48 -0400
Organization: Sprynet News Service
Lines: 17
Message-ID: <61k0vu$mri$1@juliana.sprynet.com>
References: <Pine DOT GSO DOT 3 DOT 95 DOT 971008073505 DOT 9419A-100000 AT catbert DOT ucdavis DOT edu><343C0199 DOT 241D AT cam DOT org> <ik3LdCAWyRP0EwH5 AT talula DOT demon DOT co DOT uk>
NNTP-Posting-Host: hdn88-021.hil.compuserve.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

>IMHO there is no point in writing low level access code for 3d
>accelerator boards, because there is just too much difference between
>how the various cards operate. For such technology to be useful, you
>need to encapsulate it with a high level API like D3D or OpenGL. Since I
>find D3D to be a crappy and badly thought out pile of garbage (the core
>DirectX stuff is ok, but the 3d extensions are useless), my money is on
>OpenGL. I think that anyone who wants to work on free drivers for 3d
>graphics boards would be best off contributing to the MESA project...


Actually, support for the major chipsets (3dfx, S3, Rage, nvidia, PowerVR,
Trident 975, #9 TTR) wouldn't be that bad. You already have 2d support for
most chipsets in Allegro, and the 3d might not be that bad. The library
would need a little more moduliaztion, so it doesn't inflate to a meg in
size.


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