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Mail Archives: djgpp/1997/10/11/12:45:23

Message-ID: <343FBAED.506442FE@qni.com>
Date: Sat, 11 Oct 1997 11:44:14 -0600
From: "Allen J. Batton" <abatton AT qni DOT com>
MIME-Version: 1.0
To: djgpp AT delorie DOT com
Subject: Question...

Hello djgpp coders,

    I have been enjoying the wonderful power of djgpp programming
libraries and the library of Allegro.  I am yet still a beginner, I
haven't really coded anything of real use yet.  I coded a few simple
sprites and polygon pictures with allegro and djgpp.  Yet, I really want

to code a game like wolfnstein, spear of destiny, doom, etc...  The main

thing that boggles me is the background.  How do they make the
walls/objects/exc so 3d'ish and other things like how they do their
maps.  Like how do they store the information on were
objects/monsters/exc are.  If anyone could possibly mail me
(abatton AT qni DOT com) any helpful information; I would greatly appreciate it

very much.  If you do not know or do not wish to reply to this message;
I am sorry for taking up your time.

            Sincerely,
            Joshua A. Batton

P.S.
   Sorry if I have rambled too much, I seem to do that when I write
letters.  Also, I have recently unsubscribed from djgpp mailing list do
to school taking most of my time, so please reply to my email address.
Thank you.


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