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Mail Archives: djgpp/1997/10/10/16:31:50

From: David Jenkins <me AT jenkinsdavid DOT demon DOT co DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: help with an isometric tile based game
Date: Thu, 9 Oct 1997 02:11:17 +0100
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Distribution: world
Message-ID: <6jFMbtA18CP0Ew1l@jenkinsdavid.demon.co.uk>
References: <61gveq$pb3$1 AT news DOT cybernex DOT net>
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To: djgpp AT delorie DOT com
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In article <61gveq$pb3$1 AT news DOT cybernex DOT net>, Ethan Giordano
<lostreality AT geocities DOT com> writes
>-using allegro and
>http://www.geocities.com/SiliconValley/Vista/6774/IsoIntro.html
>as a model for the graphics, can someone help me convert this engine to
>allegro?
>
>-how can you take several bitmaps and make a palette with all of the colors
>in them so that all of your bitmaps draw correctly? i'm really confused on
>this one.
>
What I do is this, say all your graphics are in the .pcx format.
Write a small proggie working in a 16 bit display mode to load each of
the .pcx files as you load them copy them into a big bitmap, when all
the .pcx files have been loaded and copied to this big 16 bit bitmap
save it to disk.
Then I load it into a paint program and reduce the number of colours to
256, voila one palette that contains a good spread of all the colours
needed.
Then you've got to remap all your original .pcx files to use this
palette.
I used the above method because it worked best in my situation, might be
different for you though.
In which case check the Allegro site there's a palette merger program
there, but I haven't used it.

>-why is there a little border ( maybe 5 pixels ) all around the screen that
>i can't draw to?
>
No idea, does the border appear in Windows or any other programs??
I've got buttons on my monitor to stretch the display to use the full
monitors screen area.

>thanks ahead of time,
>
>Ethan
>
>

-- 
http://www.jenkinsdavid.demon.co.uk for C programmers.
David Jenkins

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