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Mail Archives: djgpp/1997/10/07/18:36:59

Date: Tue, 7 Oct 1997 18:32:35 -0400 (EDT)
From: "H. Anthony Hoyt" <hahoyt AT eng2 DOT uconn DOT edu>
To: djgpp AT delorie DOT com
Subject: Re: DMA handling
In-Reply-To: <60sbs3$foq@dfw-ixnews8.ix.netcom.com>
Message-Id: <Pine.SUN.3.95.971007182503.21421B-100000@lurch-fddi>
Mime-Version: 1.0

You know I have to say that I agree with firewind there on one point.  Now
I know allegro is a great lib and it seems to do everything minus clean
your house.  But If you have a "How do I do this" question, it shouldn't
be replied.  "Oh just download such-and-such and let it do the work."  I'm
working on a game that use mode 13h but I'm not useing allegro for any one
bit of it.  I may use allegro as a refrence when I want to see how other
people do things in pmode when i'm not too sure.  But I think that if you
don't know how to code something, then just useing a lib and not codeing
it yourself isn't going to help. IMHO.  Well I didn't want to start a
flame war or e-mail bashing but I just had to say my peace.
                                           Tony

May you find strength in magic -- RavenHart  @}->--'--,---


On 1 Oct 1997, firewind wrote:

> Salvador Eduardo Tropea (SET) <salvador AT inti DOT edu DOT ar> wrote:
> 
> > > [How do I use DMA?]
> 
> > Download Allegro, don't forget to swap (read the license).
> 
> Excuse me, and no slight to Shawn, but Allegro is not the answer to 
> everything.
> 
> The poster asked how to -use- DMAs, not where he could get prefab libraries
> that have some DMA-using elements. Pointing him to Allegro does not answer
> his question.
> 
> -- 
> [- 				 firewind	                            -]
> [-   email: firewind AT metroid DOT dyn DOT ml DOT org (home), firewind AT aurdev DOT com (work)  -]
> [- 	    "You're just jealous because the voices talk to -me-."          -]
> 

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