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Mail Archives: djgpp/1997/10/03/14:01:41

From: Dominique DOT Biesmans AT nospam DOT ping DOT be (please remove the nospam part) (Dominique Biesmans)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: MGL 4.0 just got better; it is now free with source code!
Date: Fri, 03 Oct 1997 17:04:20 GMT
Organization: EUnet Belgium, Leuven, Belgium
Lines: 152
Message-ID: <3435255b.301394@news.eunet.be>
References: <199710021155 DOT HAA00851 AT delorie DOT com>
Reply-To: Dominique DOT Biesmans AT nospam DOT ping DOT be (please remove the nospam part)
NNTP-Posting-Host: dialup044.leuven.eunet.be
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Wed, 1 Oct 1997 20:52:09 GMT, "Kendall Bennett"
<KendallB AT scitechsoft DOT com> wrote:

Yes, very nice. But too bad the DJGPP support is broken!

>Hi All,
>
>SCITECH MGL IS NOW FREE WITH SOURCE CODE!!
>SciTech Software is pleased to announce the final release of the 
>SciTech MGL has just been uploaded to our public ftp site, and things 
>have changed quite significantly since the prior MGL 3.0 release. The 
>biggest difference is a change in the distribution and licensing 
>policies for the SciTech MGL. SciTech MGL 4.0 is now freely available 
>on the internet with full source code!
>
>After thinking long and hard about the development of the MGL
>libraries, we realised there were lots and lots of things that could
>be done with the MGL that SciTech Software simply does not have the
>bandwidth or desire to develop internally. This includes ports to
>other operating systems like the Macintosh, OS/2, Rhapsody and Linux,
>support for portrait display modes, printing support, ehanced blitting
>support and much more. In an effort to make SciTech MGL better for
>everyone, we decided to release the full source code under a new 
>Public License to the internet development community at large. It is 
>our hope that developers on the internet will seize this opportunity 
>to begin developing with a solid, commerical graphics library and 
>expand it beyond the horizons that we had originally envisioned.
>
>If you are interested in helping with the development of the SciTech
>MGL libraries, we have created a new newsgroup on our local news
>server dedicated to this purpose with the name
>'scitech.mgl.developer'. Our local newsgroup server is located at
>'news.scitechsoft.com', so log onto this newsgroup to check out the
>latest developments with the MGL.  We have put together a document
>that describes all of the cool and wonderul additions and enhancements
>that we have thought would make the MGL a better product in a file
>called PROJECTS.TXT in the \devel directory on our ftp site. Take a
>look at this file to get an idea of the different projects that you
>could work on. Eventually we will update this file with lists of
>developers working on different projects within the MGL source code.
>
>SciTech Software will of course continue to maintain and develop the
>MGL libraries, since the libraries are used extensively by SciTech
>Software for other internal development projects. We also provide a
>number end user support options for customers who require email or
>telephone support for the MGL (see SciTech MGL Support Options in 
>the readme file for more information).
>
>WHERE TO GET IT?
>You can download the MGL 4.0 final release archives from:
>
> ftp://ftp.scitechsoft.com/devel
>
>The directory contains a number of different installation archives 
>that you can download depending on whether you want the source code 
>and which compiler you are using.
>
>MGLB40.EXE
>   Base install archive. This archive contains all of the MGL
>   sample program source code, online help versions of the MGL
>   Programmer's Guide and MGL Reference Manual and the Makefile
>   Utilities. You must download and install this archive before you 
>   can install any of the other arhives.
>
>MGLF40.EXE 
>   Font and sample program data files install archive. This
>   archive contains the complete set of font files for the SciTech 
>   MGL, along with complete copies of the bitmap data files and 3D 
>   object files for the MGL sample programs. You should probably 
>   download and install this, but these files rarely change between 
>   releases so you dont need to re-download this file when a new 
>   release is made.
>
>MGLS40.EXE 
>   Source code install archive. This archive contains the
>   complete source code to the SciTech MGL. You don't need to 
>   download this archive in order to be able to use the SciTech MGL, 
>   however you will need to download this if you plan to re-compile 
>   any of the libraries. If you have a compiler that is not directly 
>   supported by our pre-built libraries, you will have to download 
>   this archive and compile the MGL with your compiler.
>
>MD40BC50.EXE
>   Borland C++ 5.0 for DOS object code install archive, with all 
>   necessary libraries and header files.
>
>MD40WC11.EXE 
>   Watcom C++ 11.0 for DOS object code install archive, with all 
>   necessary libraries and header files.
>
>MD40DJ20.EXE 
>   DJGPP 2.01 for DOS object code install archive, with all necessary 
>   libraries and header files.
>
>MW40BC50.EXE
>    Borland C++ 5.0 for Win32 object code install archive, with all 
>    necessary libraries and header files.
>
>MW40VC50.EXE
>   Microsoft Visual C++ 5.0 for Win32 object code install archive, 
>   with all necessary libraries and header files.
>
>MW40WC11.EXE
>   Watcon C++ 11.0 for Win32 object code install archive, with all 
>   necessary libraries and header files.
>
>MW40DP20.EXE
>   Borland Delphi 2.0 for Win32 object code install archive, with all 
>   necessary libraries, header files and runtime DLL's.
>
>WHAT'S NEW?
>If you are using SciTech MGL 3.0, here are some of the features that
>we have added for the 4.0 release of this product (in no particular
>order):
>
> · Full source code now available for free!
> · Added support for fullscreen OpenGL rendering with hardware
>   acceleration 
> · Added support for Mesa with full source code 
> · Added fullscreen MGL port of GLUT OpenGL Utility Library 
> · Added support for VBE/Core 3.0 and VBE/AF 2.0 draft standards 
> · Added support for stereo LC shutter glasses (requires hardware 
>   stereo support) 
> · Added support for hardware triple buffering 
> · Added support for double buffered mouse cursors 
> · Added support for drawing to fullscreen WinDirect surfaces with 
>   GDI 
> · Improved Alt-Tab switching for WinDirect 
> · Automatically disables AutoPlay while in fullscreen modes on 
>   95/NT 
> · Added support for DirectDraw acceleration functions 
> · Vastly improved set of sample programs for MGL and OpenGL 
>   features 
> · Improved performance for many low level rasterisation functions 
> · Addition of Borland Delphi 2.0 support 
> · Reduced the number of runtime DLL's for WinDirect 
> · Created C only version for portability
> · DJGPP 2.01 support updated with new OBJ2BFD conversion utility
>
>Regards,
>
>+--------------------------------------------------------------------------+
>|        SciTech Software - Building Truly Plug'n'Play Software!           |
>+--------------------------------------------------------------------------+
>| Kendall Bennett                     | Email: KendallB AT scitechsoft DOT com    |
>| Director of Engineering             | Phone: (916) 894 8400              |
>| SciTech Software, Inc.              | Fax  : (916) 894 9069              |
>| 505 Wall Street                     | ftp  : ftp.scitechsoft.com         |
>| Chico, CA 95928, USA                | www  : http://www.scitechsoft.com  |
>+--------------------------------------------------------------------------+
>

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