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Mail Archives: djgpp/1997/10/02/07:59:47

Message-Id: <199710021155.HAA00851@delorie.com>
Comments: Authenticated sender is <KendallB AT mail DOT scitechsoft DOT com>
From: "Kendall Bennett" <KendallB AT scitechsoft DOT com>
Organization: SciTech Software, Inc.
To: mesa AT IQM DOT Unicamp DOT BR, OPENGL-GAMEDEV-L AT fatcity DOT com,
gamedev AT panorama DOT poly DOT edu, djgpp-announce AT delorie DOT com
Date: Wed, 1 Oct 1997 20:52:09 +0000
MIME-Version: 1.0
Subject: MGL 4.0 just got better; it is now free with source code!

Hi All,

SCITECH MGL IS NOW FREE WITH SOURCE CODE!!
SciTech Software is pleased to announce the final release of the 
SciTech MGL has just been uploaded to our public ftp site, and things 
have changed quite significantly since the prior MGL 3.0 release. The 
biggest difference is a change in the distribution and licensing 
policies for the SciTech MGL. SciTech MGL 4.0 is now freely available 
on the internet with full source code!

After thinking long and hard about the development of the MGL
libraries, we realised there were lots and lots of things that could
be done with the MGL that SciTech Software simply does not have the
bandwidth or desire to develop internally. This includes ports to
other operating systems like the Macintosh, OS/2, Rhapsody and Linux,
support for portrait display modes, printing support, ehanced blitting
support and much more. In an effort to make SciTech MGL better for
everyone, we decided to release the full source code under a new 
Public License to the internet development community at large. It is 
our hope that developers on the internet will seize this opportunity 
to begin developing with a solid, commerical graphics library and 
expand it beyond the horizons that we had originally envisioned.

If you are interested in helping with the development of the SciTech
MGL libraries, we have created a new newsgroup on our local news
server dedicated to this purpose with the name
'scitech.mgl.developer'. Our local newsgroup server is located at
'news.scitechsoft.com', so log onto this newsgroup to check out the
latest developments with the MGL.  We have put together a document
that describes all of the cool and wonderul additions and enhancements
that we have thought would make the MGL a better product in a file
called PROJECTS.TXT in the \devel directory on our ftp site. Take a
look at this file to get an idea of the different projects that you
could work on. Eventually we will update this file with lists of
developers working on different projects within the MGL source code.

SciTech Software will of course continue to maintain and develop the
MGL libraries, since the libraries are used extensively by SciTech
Software for other internal development projects. We also provide a
number end user support options for customers who require email or
telephone support for the MGL (see SciTech MGL Support Options in 
the readme file for more information).

WHERE TO GET IT?
You can download the MGL 4.0 final release archives from:

 ftp://ftp.scitechsoft.com/devel

The directory contains a number of different installation archives 
that you can download depending on whether you want the source code 
and which compiler you are using.

MGLB40.EXE
   Base install archive. This archive contains all of the MGL
   sample program source code, online help versions of the MGL
   Programmer's Guide and MGL Reference Manual and the Makefile
   Utilities. You must download and install this archive before you 
   can install any of the other arhives.

MGLF40.EXE 
   Font and sample program data files install archive. This
   archive contains the complete set of font files for the SciTech 
   MGL, along with complete copies of the bitmap data files and 3D 
   object files for the MGL sample programs. You should probably 
   download and install this, but these files rarely change between 
   releases so you dont need to re-download this file when a new 
   release is made.

MGLS40.EXE 
   Source code install archive. This archive contains the
   complete source code to the SciTech MGL. You don't need to 
   download this archive in order to be able to use the SciTech MGL, 
   however you will need to download this if you plan to re-compile 
   any of the libraries. If you have a compiler that is not directly 
   supported by our pre-built libraries, you will have to download 
   this archive and compile the MGL with your compiler.

MD40BC50.EXE
   Borland C++ 5.0 for DOS object code install archive, with all 
   necessary libraries and header files.

MD40WC11.EXE 
   Watcom C++ 11.0 for DOS object code install archive, with all 
   necessary libraries and header files.

MD40DJ20.EXE 
   DJGPP 2.01 for DOS object code install archive, with all necessary 
   libraries and header files.

MW40BC50.EXE
    Borland C++ 5.0 for Win32 object code install archive, with all 
    necessary libraries and header files.

MW40VC50.EXE
   Microsoft Visual C++ 5.0 for Win32 object code install archive, 
   with all necessary libraries and header files.

MW40WC11.EXE
   Watcon C++ 11.0 for Win32 object code install archive, with all 
   necessary libraries and header files.

MW40DP20.EXE
   Borland Delphi 2.0 for Win32 object code install archive, with all 
   necessary libraries, header files and runtime DLL's.

WHAT'S NEW?
If you are using SciTech MGL 3.0, here are some of the features that
we have added for the 4.0 release of this product (in no particular
order):

 · Full source code now available for free!
 · Added support for fullscreen OpenGL rendering with hardware
   acceleration 
 · Added support for Mesa with full source code 
 · Added fullscreen MGL port of GLUT OpenGL Utility Library 
 · Added support for VBE/Core 3.0 and VBE/AF 2.0 draft standards 
 · Added support for stereo LC shutter glasses (requires hardware 
   stereo support) 
 · Added support for hardware triple buffering 
 · Added support for double buffered mouse cursors 
 · Added support for drawing to fullscreen WinDirect surfaces with 
   GDI 
 · Improved Alt-Tab switching for WinDirect 
 · Automatically disables AutoPlay while in fullscreen modes on 
   95/NT 
 · Added support for DirectDraw acceleration functions 
 · Vastly improved set of sample programs for MGL and OpenGL 
   features 
 · Improved performance for many low level rasterisation functions 
 · Addition of Borland Delphi 2.0 support 
 · Reduced the number of runtime DLL's for WinDirect 
 · Created C only version for portability
 · DJGPP 2.01 support updated with new OBJ2BFD conversion utility

Regards,

+--------------------------------------------------------------------------+
|        SciTech Software - Building Truly Plug'n'Play Software!           |
+--------------------------------------------------------------------------+
| Kendall Bennett                     | Email: KendallB AT scitechsoft DOT com    |
| Director of Engineering             | Phone: (916) 894 8400              |
| SciTech Software, Inc.              | Fax  : (916) 894 9069              |
| 505 Wall Street                     | ftp  : ftp.scitechsoft.com         |
| Chico, CA 95928, USA                | www  : http://www.scitechsoft.com  |
+--------------------------------------------------------------------------+

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