Mail Archives: djgpp/1997/09/15/09:03:18
From: | "J.E." <cellis AT voyageur DOT ca>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Allegro Datafiles
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Date: | Wed, 10 Sep 1997 22:23:55 -0500
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Organization: | Bell Network Solutions
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Lines: | 15
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Message-ID: | <3417644B.3E39@voyageur.ca>
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Reply-To: | cellis AT voyageur DOT ca
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NNTP-Posting-Host: | 207.236.8.98
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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First of all, I'd just like to say that I think Allegro is the coolest
game programming library out there! I love it! I have a question,
though: If I pack a 300k title screen bitmap into the datafile, I don't
want it to stay in memory the entire time (cause it's only used once).
So, if I unload the bitmap (is this possible?) will that actually free
up memory for Djgpp to use, or will it just create an empty memory
block, unknown to Djgpp? Is it good programming practice to unload
objects which are not used much after you use them? Also, let's say I
have different sprites for each "world" on my game. Would it be
possible, and smart, to unload these sprites after each world is
completed? Well, I'd love to ask about a million more questions, but I
won't bother you guys too much (at least, not right now;-) Thanks for
your time and help:-)
Jordan Ellis <cellis AT voyageur DOT ca>
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