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Mail Archives: djgpp/1997/09/07/23:48:22

From: frenchc AT cadvision DOT com (Reham)
Newsgroups: comp.os.msdos.djgpp,comp.graphics.api.opengl
Subject: IN DEFENCE OF MICROSOFT (I can't believe I'm doing this)
Date: 3 Sep 1997 02:41:52 GMT
Organization: CADVision Development Corp.
Lines: 44
Message-ID: <5uiipg$hgk@elmo.cadvision.com>
References: <199708110648 DOT XAA00242 AT geocities DOT com> <33F201DD DOT 13946F88 AT geocities DOT com> <3400C9E5 DOT 5759D7ED AT magibox DOT net>
NNTP-Posting-Host: ts34ip209.cadvision.com
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <3400C9E5 DOT 5759D7ED AT magibox DOT net>, thane AT magibox DOT net says...

>> Good games require an API that gives full control of the machine to the
>> program.  Windows just isn't going to cut it.

Well, first off, that's what DirectX is, really. Of course, it is a hellish,
orgreish thing to try and actually accomplish anything with (or at least
that's what I've been finding in my experiments <sigh>) but at least it is
a decent API.

Now, really I have to scold you children on something. I don't really think 
MS is deserving of the kind of punishment people put them through these days; 
of course, maybe I'm just playing the devil's advocate, but honestly I 
couldn't be happier in some respects with Win 95 -- and, uh, yes, I have used 
Linux. Linux itself is wonderful, much better than Win 95 at least in terms 
of functionality, however I can't see that X11 is worth it, which is 
unfortunate because X11 itself is really great too -- it's just so darned 
ugly. GUI - good-looking user interface. Win95 looks good, it's more or less 
standard (not as standard as I'd like it though) and it seems to run well on 
my system (486SX/33) which is more than I can say of X11. In addition, to all 
those who whine about OpenGL vs. DirectX, OpenGL ran at a snails pace and 
looked like crap; I just finished installing the DX5 SDK on my machine (yes) 
and believe it or not, the examples look pretty good from where I sit. Yes, I 
have seen *much* faster 3D demos, but as far as I can tell D3D vs OGL? No 
comparison, at least as far as games go. Nowhere in the OpenGL spec did I 
find anything remotely similar to DX3D 5.0's Immediate Mode DrawPrimitive, 
and if you think I'm interested in dealing with OpenGL (or D3D for that 
matter) codestreams, plese, slap me with a large tuna I probably need it. The 
DrawPrimitive functions seem as though they will work perfectly for what I 
want. I tend to agree that Retained mode is probably not that great, but 
OpenGL has no Immediate Mode anyways, that I can see -- correct me if I'm 
wrong, I have to admit I did not quite get through the OpenGL spec (got the 
HTML versions from DEC). 

Really, I think things are basically in massive transition right now. As much 
as I really can't stand what's-his-face president of Oracle (he is a dink, 
big japanese-style house, nice car, you know the one) I tend to agree with 
him when he says we don't really have to worry about MS taking over the 
world. Bill Gate's is not Satan -- yesterday I kidnapped him, stripped him 
down naked, and -- surprise, surprise, didn't find any pentagram tatoos 
anywhere, no 666 burned into his forehead, either.

- Calvin -

- Raw text -


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