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Mail Archives: djgpp/1997/09/04/16:51:05

From: Temujin <temujin AT sentex DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: C++ copyright
Date: Mon, 01 Sep 1997 09:30:18 -0700
Organization: Sentex Communications
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Message-ID: <340AED9A.7C21@sentex.net>
References: <01bcb63a$15e1a8c0$c93063c3 AT 8652hvt73761> <5udhv7$e0r AT dfw-ixnews5 DOT ix DOT netcom DOT com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

firewind wrote:
> 
> Matthew Bennett <bennett AT btinternet DOT com> wrote:
> > Looking though "Brennan's DJGPP2+Games Resources"
> > (http://www.rt66.com/~brennan/djgpp/) web page, I came across this:
> 
> > "In case you're wondering, yes, you can write commercial games with DJGPP
> > and maintain your complete rights to the output, as long as you don't
> > include any Copylefted stuff, like the C++ library. The C library is free."
> 
> > Does this mean that you cannot write a commercial game in C++ ??!
> 
> Sure you can. You can write "QuakeClone III" and charge 600$ for it if you
> want, absolutely no restrictions. However, if you wrote "QC III" using the
> standard C++ library, you would be forced to license it under the GNU
> General Public License. You could still sell it for 600$, you'd just have to
> let users have free access to the source, and who's going to pay big bucks
> for some binaries when the source is freely available?

Ouch, doesn't that kind of mean that if you use C++ with DJGPP you
basically shouldn't be making commercial software?  I mean RIGHT there
is a reason for companies not to use DJGPP to develop their programs.. 
Then again, how are the people at GNU going to find out if you did use
their C++ stuff to make a program and sell it.

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