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Mail Archives: djgpp/1997/09/01/08:33:38

From: firewind <firewind AT metroid DOT dyn DOT ml DOT org>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: C++ copyright
Date: 1 Sep 1997 04:57:11 GMT
Organization: Netcom
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Matthew Bennett <bennett AT btinternet DOT com> wrote:
> Looking though "Brennan's DJGPP2+Games Resources"
> (http://www.rt66.com/~brennan/djgpp/) web page, I came across this:

> "In case you're wondering, yes, you can write commercial games with DJGPP
> and maintain your complete rights to the output, as long as you don't
> include any Copylefted stuff, like the C++ library. The C library is free."

> Does this mean that you cannot write a commercial game in C++ ??!

Sure you can. You can write "QuakeClone III" and charge 600$ for it if you
want, absolutely no restrictions. However, if you wrote "QC III" using the
standard C++ library, you would be forced to license it under the GNU
General Public License. You could still sell it for 600$, you'd just have to
let users have free access to the source, and who's going to pay big bucks
for some binaries when the source is freely available?

-- 
[- 				 firewind	                            -]
[-   email: firewind AT metroid DOT dyn DOT ml DOT org (home), firewind AT aurdev DOT com (work)  -]
[- 	    "You're just jealous because the voices talk to -me-."          -]

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