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From: | doing DOT this DOT seems DOT to DOT remove AT most DOT spam DOT true DOT address DOT is DOT in DOT reply_to DOT field (Bevyn Douglas Quiding) |
Newsgroups: | comp.os.msdos.djgpp,rec.games.programmer,comp.graphics.algorithms |
Subject: | Re: Palette Conversion |
Date: | Fri, 29 Aug 1997 02:07:56 +1200 |
Organization: | University of Auckland, Computer Science Dept. |
Lines: | 29 |
Message-ID: | <doing.this.seems.to.remove-2908970207560001@gl6.cs.auckland.ac.nz> |
References: | <33c070c8 DOT 0 AT duster DOT adelaide DOT on DOT net> <5ps14f$srr AT barf DOT euro DOT net> <34058700 DOT 7BFE AT mcn DOT net> |
Reply-To: | bqui001 AT cs DOT auckland DOT ac DOT nz |
NNTP-Posting-Host: | gate.cs.auckland.ac.nz |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
In article <34058700 DOT 7BFE AT mcn DOT net>, massmedia AT mcn DOT net wrote: =>Benny wrote: =>> =>> Richard Sim wrote: =>> > =>> I'm having a little problem - I've made a palette for my game but I need to =>> convert the palette to a palette type that Paint Shop Pro or Photoshop can load. => =>> So -- has anyone got a conversion utility for these palettes or could =>> anyone help, thanks. => =>I just dealt with the same problem... I'm using Photoshop 4 and 768 =>byte palette files. I figured out that photoshop uses 8 bit values for =>it's colors and the vga uses 5 bit values. Just load the bytes, =>multiply them by 8 (or shift them by 3 bits... byte<<3) and then write =>them out with a photoshop palette extension. vga uses 6-bits of each primary (shift left by 2). Bevyn. -- disclaimer not only did i not post this i have never seen any of these letters before in my life. these opinions represent no one least of all myself.
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