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Mail Archives: djgpp/1997/08/27/17:40:25

From: "Badman" <badman AT velocity DOT net>
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer
Subject: Re: Check out my demo game!
Date: Wed, 27 Aug 1997 15:02:29 -0700
Organization: Velocity.Net
Lines: 20
Message-ID: <5u1tj8$9t7@news.velocity.net>
References: <33e62ef4 DOT 15019110 AT news DOT eunet DOT be><01bca11c$5384ce60$45025cc3 AT neverworks-> <01bca12e$a4748b00$492ccccf AT bubbas> <vp4JMCAT+G6zEwCx AT wishingtree DOT demon DOT co DOT uk> <01bcb21c$05132360$e1562e9f AT johan>
NNTP-Posting-Host: 208.206.147.36
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Personally, I think libraries suck, you are limited to what other people
want your data format to be and you can't learn anything worth a crap!
--Badman
http://crcsoftware.home.ml.org
 J. van der Laan wrote in article <01bcb21c$05132360$e1562e9f AT johan>...
>
>> I dunno, can you get a job by using a library though?  I'd have thought
>> most companies wouldn't employ someone who could only use libraries and
>> not able to program their games from scratch.  Personally, I try to
>> avoid libraries, because their too easy to get comfortable with.
>
>Of course you can get a job as a game programmer if you use librarys!
>Almost all commercial 32-bit games I know use an library (licensed from a
>third party) for their sound routines. For graphics I think they write
>their own stuff.
>
>Wladimir
> 


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