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Mail Archives: djgpp/1997/08/26/20:35:28

From: "Thomas Djafari" <frogger AT micronet DOT fr>
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer
Subject: Re: Check out my demo game!
Date: Tue, 26 Aug 1997 20:33:26 +0200
Organization: NetSat Inc.
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Message-ID: <5tv7jq$c95$2@news.internetsat.com>
References: <33e62ef4 DOT 15019110 AT news DOT eunet DOT be><01bca11c$5384ce60$45025cc3 AT neverworks-> <01bca12e$a4748b00$492ccccf AT bubbas> <vp4JMCAT+G6zEwCx AT wishingtree DOT demon DOT co DOT uk> <01bcb21c$05132360$e1562e9f AT johan>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

 J. van der Laan a écrit dans l'article <01bcb21c$05132360$e1562e9f AT johan>..
.
>
>> I dunno, can you get a job by using a library though?  I'd have thought
>> most companies wouldn't employ someone who could only use libraries and
>> not able to program their games from scratch.  Personally, I try to
>> avoid libraries, because their too easy to get comfortable with.
>
>Of course you can get a job as a game programmer if you use librarys!
>Almost all commercial 32-bit games I know use an library (licensed from a
>third party) for their sound routines. For graphics I think they write
>their own stuff.
>
>Wladimir
> 

Well, I think you're both right : nowadays games use libs to speedup the
developement as well as avoiding any conflict problems that could arise if
you start from scratch. but on the other side, lib-only programmers are not
good programmers, they just know how to toy with other's people work and
usually don't understand the internal, that's why most of their product
suck. just see how many products run badly on a p166 while they could have
performed nicely on a p120 if well written.



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