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Mail Archives: djgpp/1997/08/18/02:21:54

From: Temujin <temujin AT sentex DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Allegro Dirty Rectangles question.
Date: Thu, 14 Aug 1997 16:11:09 -0700
Organization: Sentex Communications
Lines: 9
Message-ID: <33F3908D.16DF@sentex.net>
NNTP-Posting-Host: 207.245.212.84
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I'm muddling through the demo.c that comes with Allegro to figure out
how to do dirty trangles (mainly because it flys compared to the other
screen updating techniques in SVGA modes).  What I was wondering is
this, is there a piece of code or like some sample code that uses dirty
triangles to move around like 2 bmp/sprites on the screen?  Just
something basic like that so it would be just a matter of duplicating it
many times to get more objects.
To me atleast the dirty triagle stuff is a little strange mainly because
I'm use to doing the old double buffer method.

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