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Mail Archives: djgpp/1997/08/14/21:50:59

From: Meta <syzmik AT concentric DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: DirectX 5.0 Compatibilty
Date: Sun, 10 Aug 1997 23:55:58 -0400
Organization: Concentric Internet Services
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Message-ID: <33EE8D4E.4831@concentric.net>
References: <33E95E03 DOT 67E6 AT concentric DOT net> <01bca3e3$a5976f40$bd86b7c2 AT glueck> <33EB02AC DOT 3853 AT funcom DOT com> <33EB7333 DOT C64F993D AT stealth DOT com DOT au> <01bca4a1$7ab7ff60$54c820cc AT scott> <5sjstm$b5e AT freenet-news DOT carleton DOT ca>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

> And not to mention, Quake under Win 95 runs for about thirty seconds, 
> it stutters with four big pauses and big jerks in movement, with 
> sound, then repeats this cycle ad infinitum. Hover stutters from time 
> time, and it has bugs out the wazoo...for example, it barfs at you if 
> try to resume at level 17, claiming the level does not exist, but it
> clearly does, since you get something that is labeled as "level 17" 
> not a game over, you won screen when you pass level 16. That's the 
> of the bugs.

I could find a ton of dos games that have worse bugs...We are talking
games that use Win95's abilties, like DirectX and such. Things with
DirectX and decent hardware will beat any 'elite' assembly loop you can
hack up for VESA or another mode.

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