delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/08/08/22:51:06

From: "A. Sinan Unur" <asu1 AT cornell DOT edu>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Win95 functionality w/ djgpp?
Date: Sun, 03 Aug 1997 15:36:41 -0400
Organization: Cornell University http://www.cornell.edu
Lines: 26
Sender: asu1 AT cornell DOT edu (Verified)
Message-ID: <33E4DDC9.7B3A@cornell.edu>
References: <33e4d409 DOT 8261126 AT news DOT cyberhighway DOT net>
Reply-To: asu1 AT cornell DOT edu
NNTP-Posting-Host: cu-dialup-0067.cit.cornell.edu
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Robert S Riley wrote:
> 
>         Hi, I am considering writing a game that can be run under
> win95.  I would like to use C/asm but I dont know how to access win95
> functionality like windows,menus, and the tcp/ip stack.  Is the
> best/easiest way to do this to use visual c++ w/ direct x?  Or can I
> accomplish this by going the djpp C/asm route?

you can try downloading rsxntdj1.3.1. microsoft has made a lot of sdk's
available on line. you can try to download thos (they are huge, though),
and make the whole thing work. never tried this myself. it is one free
option.

the other option is the cygnus win32 project. apparently they have
already ported directx.
-- 
   Sinan
 
*******************************************************************
 A. Sinan Unur                                WWWWWW
                                              |--O+O
 mailto:sinan DOT unur AT cornell DOT edu                C   ^ 
 http://www.people.cornell.edu/pages/asu1/     \  ~/ 

Unsolicited e-mail is _not_ welcome, and will be billed for.
*******************************************************************

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019