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Mail Archives: djgpp/1997/08/08/13:29:50

Date: Fri, 8 Aug 1997 13:21:15 -0400 (EDT)
From: "Art S. Kagel" <kagel AT ns1 DOT bloomberg DOT com>
To: Kris <jan AT wishingtree DOT demon DOT co DOT uk>
Cc: djgpp AT delorie DOT com
Subject: Re: Check out my demo game!
In-Reply-To: <vp4JMCAT+G6zEwCx@wishingtree.demon.co.uk>
Message-Id: <Pine.D-G.3.91.970808131405.26420F-100000@dg1>
Mime-Version: 1.0

On Wed, 6 Aug 1997, Kris wrote:

> In article <01bca12e$a4748b00$492ccccf AT bubbas>, "Robert W. Largent"
> >> 
> I dunno, can you get a job by using a library though?  I'd have thought
> most companies wouldn't employ someone who could only use libraries and
> not able to program their games from scratch.  Personally, I try to
> avoid libraries, because their too easy to get comfortable with.

Speaking as a development manager, Kris, I'd have to say that while
one sometimes has to invent a new kind of wheel, the skill to know
when to not re-invent the same old wheel is a valued trait in a
programmer. 

Always remember (something that others have dubbed): 
	
Kagel's Second Law of Programming:

Programmers are lazy, and should be.  If one keeps this present in
mind then:
1) one can always understand why a particular piece of code was
  written a particular way, 
2) one will always write good, clean, simple code, and
3) one will diligently avoid writing code that is already available
  elsewhere. 

I do not know about games development firms but the rest of the
business world likes and uses libraries, some bought some developed
in-house. 

Art S. Kagel, kagel AT bloomberg DOT com

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