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Mail Archives: djgpp/1997/08/04/12:04:43

From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Announce: Pixel-perfect collision detection - Allegro Sprites
Date: 1 Aug 1997 06:53:39 GMT
Organization: The National Capital FreeNet
Lines: 24
Message-ID: <5rs15j$7sf@freenet-news.carleton.ca>
References: <870091501 DOT 16260 DOT 0 DOT nnrp-2 DOT 9e9829a4 AT news DOT demon DOT co DOT uk>
Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire)
NNTP-Posting-Host: freenet3.carleton.ca
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

BDC Client Team (cs19 AT cityscape DOT co DOT uk) writes:
> Hi all,
> 
> thought you might be interested in a set of routines I have just finished.
> They perform pixel-precision collision detection for Allegro sprites, up 
> to 32x32 pixels.  
> 
> You can find them on my web site in the 'Routines' section.
> 
> Neil Chinnery
> http://www.geocities.com/SiliconValley/Park/1077

How many wee^H^H^Hmilliseconds does it take before it returns? :-)

(Actually I suppose such a thing could be made that doesn't take *that*
long. Does it identify which *parts* of a sprite collided? Can it be
scaled up without ending up taking weeks? :))

--
    .*.  Where feelings are concerned, answers are rarely simple [GeneDeWeese]
 -()  <  When I go to the theater, I always go straight to the "bag and mix"
    `*'  bulk candy section...because variety is the spice of life... [me]
Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh

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