Mail Archives: djgpp/1997/07/27/21:49:37
From: | 006809c AT iceberg DOT acadiau DOT ca (Andrew Cheyne)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | palette & Allegro
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Date: | 24 Jul 97 14:02:46 GMT
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Organization: | Hub.Org Public Access Unix Server
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Lines: | 28
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Message-ID: | <33d76086.0@131.162.2.91>
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NNTP-Posting-Host: | iceberg.acadiau.ca
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hello..
I've asked this question before, but perhaps I didn't word it
correctly because I didn't really get the responses I was looking for.
I am currently developing some sprites for a game I am writing
and am wondering how to manage the palette so that they can
all be shown at the same time as I designed them. How do I get
a constant palette with my sprites? I am creating the sprites in
POVRay and doing touch up with PAintShop Pro. I have thought of a
couple of solutions to keep a constant palette between sprites,
but they either seem like a lot of overhead or dont produce the effects
I'm looking for. Someone suggested taking all my sprites and
pasting them into a true color image in PAintShop and then reducing
the color depth to 256. This works fine to get the sprites using the
same palette and I can even get a palette file from this, but where do
I go from there? Do I have to cut and paste my sprites out of this
one large image to smaller images? If so, will they retain the
palette I extracted from the larger image?
Thanks,
Andrew
--
.. . . . . . . . . . . . . . .
. ( Andrew Cheyne / 006809c AT dragon DOT acadiau DOT ca )
o O ( http://dragon.acadiau.ca/~006809c/ )
( .. . . . . . . . .. . . . . )
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