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Mail Archives: djgpp/1997/07/21/13:50:01

From: "Anthony.Appleyard" <MCLSSAA2 AT fs2 DOT mt DOT umist DOT ac DOT uk>
Organization: Materials Science Centre
To: djgpp AT delorie DOT com
Date: Mon, 21 Jul 1997 09:56:29 GMT-1
Subject: Re: DJGPP and Windows 95
Reply-to: Anthony DOT Appleyard AT umist DOT ac DOT uk
Message-ID: <5B093A0D5A@fs2.mt.umist.ac.uk>

Meta wrote in article <33CC1E45 DOT 3C83 AT concentric DOT net>...
> I've been doing lots of programming under DJGPP under DOS, running Wincrap
> '95 and it seems that most of my applications always crash now, exiting the
> dos prompt and returning to windows with a GPF (or something like that). Is
> there a Win 95 patch or some known to help prevent this?

  What parts of programs compiled by djgpp tend to malfunction or crash under
Windoze 95?
  Any idea why?, or is that only known to whatever alien Microsoft seems to
have hired from Area 51 to write Windows 95 for them?

  Richard Sim <nutter_ras AT geocities DOT com> wrote:-
> What can I say, I'm having the total opposite problem, my game runs under
> Win95 but in DOS it crashes! No Win code, asm or anything, only standard C
> code! Richard Sim richard AT hyper DOT net DOT au

  Someone replied:-
> Under the MSDOS Prompt PIF file, try playing with the memory values.

  In Windows 3.1 / 3.1.1, does the `MSDOS' icon's PIF also apply when I call a
DOS .EXE from the FIle Manager or call it in the Run line?

  What sort of PIF settings does an ordinary-sized program compiled by djgpp
need when called from in Windows?

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