Mail Archives: djgpp/1997/07/03/12:23:47
From: | "Storm" <storm3 AT twlakes DOT net>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Collision Detection
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Date: | 30 Jun 1997 10:14:33 GMT
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Organization: | Info Avenue INTERNET Access
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Lines: | 29
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Message-ID: | <01bc8525$4d347960$736c74cc@digital.twlakes.net>
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NNTP-Posting-Host: | 204.116.108.115
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I need some help with some collision detection, in
a all directional scroller type game..
I have stored the map in an array variable of a structure
like this
struct
{
int min_x, max_x;
int min_y, max_y;
}COLLIDE[30][40];
struct
{
int car_min_x, car_max_x;
int car_min_y, car_max_y;
}CARBOX;
and am using the car_x, car_y variables to track the
cars position.. I want to be able to tell when the car
hits a tile of type 1, which means its solid, so I don't
let the car move that time..
Pleeze help me..!
I have 8 directions the car can move..
like this
_\|/_
/|\
pleeze help! email me at digital AT twlakes DOT net
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