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Mail Archives: djgpp/1997/07/03/12:23:47

From: "Storm" <storm3 AT twlakes DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Collision Detection
Date: 30 Jun 1997 10:14:33 GMT
Organization: Info Avenue INTERNET Access
Lines: 29
Message-ID: <01bc8525$4d347960$736c74cc@digital.twlakes.net>
NNTP-Posting-Host: 204.116.108.115
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I need some help with some collision detection, in
a all directional scroller type game..  
I have stored the map in an array variable of a structure
like this
struct
{
  int min_x, max_x;
  int min_y, max_y;
}COLLIDE[30][40];

struct
{
  int car_min_x, car_max_x;
  int car_min_y, car_max_y;
}CARBOX;

and am using the car_x, car_y variables to track the
cars position.. I want to be able to tell when the car
hits a tile of type 1, which means its solid, so I don't
let the car move that time..

Pleeze help me..!
I have 8 directions the car can move..
like this

_\|/_
  /|\
pleeze help!  email me at digital AT twlakes DOT net

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