Mail Archives: djgpp/1997/06/29/01:34:32
Sure... I'll give anything a shot right now... just attach it to your
e-mail. Thanx in advance...
Mike
--
E-Mail me at:
mwinsor AT hotmail DOT com
Check out my game in development:
http://www.canvaslink.com/tapeworm
Rob den Boer <rob DOT den DOT boer AT derijke DOT nl> wrote in article
<9706250705 DOT AA08342 AT sun4nl DOT NL DOT net>...
>
>
>
> >As you may or may not know, I have a game in development. But as of
> >lately
> >I've been having a nasty problem with memory loss... Every time I load
> an
> >animation or a map file that the game uses I lose somewhere between
> 30->50k
>
>
> I have a piece of code that traps the malloc/calloc calls, keeping track
> of all alocations, and can report about pointers not freed, or not used
> correctly.
> It's very old, came from DDJ 1990 I think, and I adapted it to DJGPP.
>
> Similair tools can be found from this period.
>
> You simply add a few lines to your code to link in the extra code. When
> compiling your production version, simply leave out a #define to skip
> this code.
>
> If you're interested, give me call, and I'll post it to you.
>
> bibi
> Rob den Boer
>
- Raw text -