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Mail Archives: djgpp/1997/06/29/01:34:32

From: "Mike Winsor" <mwinsor AT hotmail DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Memory Eater....
Date: 27 Jun 1997 22:29:15 GMT
Organization: Memorial University of Newfoundland
Lines: 43
Message-ID: <01bc8349$8c2f69a0$5514a8c0@j.downey.gnat.thezone.net>
References: <9706250705 DOT AA08342 AT sun4nl DOT NL DOT net>
NNTP-Posting-Host: gnat.thezone.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Sure... I'll give anything a shot right now... just attach it to your
e-mail.  Thanx in advance...
Mike
-- 
E-Mail me at:
mwinsor AT hotmail DOT com

Check out my game in development:
http://www.canvaslink.com/tapeworm

Rob den Boer <rob DOT den DOT boer AT derijke DOT nl> wrote in article
<9706250705 DOT AA08342 AT sun4nl DOT NL DOT net>...
> 
> 
> 
> >As you may or may not know, I have a game in development.  But as of   
> >lately
> >I've been having a nasty problem with memory loss...  Every time I load 
 
> an
> >animation or a map file that the game uses I lose somewhere between   
> 30->50k
> 
> 
> I have a piece of code that traps the malloc/calloc calls, keeping track 
 
> of all alocations, and can report about pointers not freed, or not used  

> correctly.
> It's very old, came from DDJ 1990 I think, and I adapted it to DJGPP.
> 
> Similair tools can be found from this period.
> 
> You simply add a few lines to your code to link in the extra code. When  

> compiling your production version, simply leave out a #define to skip   
> this code.
> 
> If you're interested, give me call, and I'll post it to you.
> 
> bibi
> Rob den Boer
> 

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