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Mail Archives: djgpp/1997/06/24/12:19:14

From: "Mike Winsor" <mwinsor AT hotmail DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Memory Eater....
Date: 23 Jun 1997 16:38:13 GMT
Organization: Memorial University of Newfoundland
Lines: 14
Message-ID: <01bc7ff3$d6259920$5514a8c0@j.downey.gnat.thezone.net>
NNTP-Posting-Host: gnat.thezone.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

As you may or may not know, I have a game in development.  But as of lately
I've been having a nasty problem with memory loss...  Every time I load an
animation or a map file that the game uses I lose somewhere between 30-50k
each time.  I started out using 4800K but after loading the map about 5
times and running an animation about 4 times it went up to 5180K.... I
don't know why... can anyone help me?  I'm using DJGPP and Allegro 2.2... 
I was thinking that it has something to do with allegro's lwss compression
routines.  But hey, what do I know :) ?
-- 
E-Mail me at:
mwinsor AT hotmail DOT com

Check out my game in development:
http://www.canvaslink.com/tapeworm

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