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From: | mert0407 AT sable DOT ox DOT ac DOT uk (George Foot) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: "Are Allegro's routines fast enough to write Quake-like games?" - |
Date: | 18 Jun 1997 22:39:37 GMT |
Organization: | Oxford University, England |
Message-ID: | <5o9o39$f09@news.ox.ac.uk> |
References: | <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net> <33A953E7 DOT DCC AT blackmagic DOT tait DOT co DOT nz> |
NNTP-Posting-Host: | sable.ox.ac.uk |
Lines: | 11 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Bill Currie (billc AT blackmagic DOT tait DOT co DOT nz) wrote: : However, I'ld say your right in that using QuakeC you could provide a : means to do a roll, it's just that no means to do so is provided by : default. Case in point: The aircraft patch, IIRC -- George Foot <mert0407 AT sable DOT ox DOT ac DOT uk> Merton College, Oxford
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