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Mail Archives: djgpp/1997/06/17/07:10:44

From: gautam AT interlog DOT com (Gautam N. Lad)
Newsgroups: comp.os.msdos.djgpp
Subject: Memory/background bitmap: Allegro
Date: Thu, 12 Jun 97 10:53:54 GMT
Organization: InterLog Internet Services
Lines: 24
Message-ID: <5npug2$j61@news.interlog.com>
NNTP-Posting-Host: ip220-54.cc.interlog.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hi,
Ok, in my game, I'm using 640x480, and it's a tile based game.  What I want,
is to have the tiles in the background remain permanent, while the player's
sprite moves around.  Right now, I'm double buffering, and blitting 
EVERYTHING!  I'm assuming this is a slow and in efficient method.
Is there a faster (and a less complex) method of doing such a thing?

I just want the background bitmap to be permanent, and not change (Unless
I tell it to).


Bye!

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* Gautam N. Lad                                    *
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* E-Mail    : gautam AT interlog DOT com                  *
* Website   : http://www.interlog.com/~gautam      *
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