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Mail Archives: djgpp/1997/06/17/06:29:13

From: "Mike Winsor" <mwinsor AT hotmail DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. HUH?
Date: 13 Jun 1997 20:41:29 GMT
Organization: Memorial University of Newfoundland
Lines: 44
Message-ID: <01bc783a$26ac65c0$5514a8c0@j.downey.gnat.thezone.net>
References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net> <5m8o7e$mo6 AT freenet-news DOT carleton DOT ca> <338b7ff5 DOT 3171460 AT news DOT cybermax DOT net> <5n24bf$ert AT nr1 DOT toronto DOT istar DOT net> <33953049 DOT 82D8D021 AT alumnos DOT inf-cr DOT uclm DOT es> <01bc73d7$57955aa0$f68033cf AT pentium>
NNTP-Posting-Host: gnat.thezone.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Actually Quake in the vesa modes run like shit on my P200... 640x480 is
*almost* playable anything above that runs like 320x200 on a 486 25....
Mike
-- 
E-Mail me at:
mwinsor AT hotmail DOT com or tape_worm AT geocities DOT com

Check out my game in development:
http://www.geocities.com/siliconvalley/park/2120

Gil Myers <gmeyers AT logan DOT net> wrote in article
<01bc73d7$57955aa0$f68033cf AT pentium>...
> Roberto Henriquez Laurent <shl24634 AT alumnos DOT inf-cr DOT uclm DOT es> wrote in
> article <33953049 DOT 82D8D021 AT alumnos DOT inf-cr DOT uclm DOT es>...
> > Jeffrey Drake wrote:
> > 
> > > being that the previous message was about Quake, has anybody gotten
> > > quake
> > > to work on 486DX2/66 w/16Meg ram? I have, but haven't found anyone
> > > else who
> > > has.
> > >
> >     I have too (shareware versions 1.01-1.06). But when I upgraded to a
> > GUS-supporting version it became impossible to play. (It almost was,
> > already). Even the FX where played sluggishly :-(    However I didn't
> > need any boot-disk.
> 
> Well,  I've actually played Quake (shareware version) on my trusty old
> 486DX/50
> w 8M RAM.  Needless to say it was only playable with the screen shrunk
down
> 
> to about a quarter of the normal size, but it ran.
> 
> SFX were fine,  but if more than 2 things were moving around at a time, 
it
> got
> really choppy,  no matter what the screen size.  Also ran like crap in
VESA
> modes
> on that machine too.
> 
> 
> 

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