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Mail Archives: djgpp/1997/06/07/17:32:40

From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake vs. Demos
Date: 4 Jun 1997 07:45:41 GMT
Organization: The National Capital FreeNet
Lines: 12
Message-ID: <5n36f5$e7@freenet-news.carleton.ca>
References: <199706030559 DOT PAA09968 AT solwarra DOT gbrmpa DOT gov DOT au>
Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire)
NNTP-Posting-Host: freenet5.carleton.ca
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

And how did this Smalltalk game perform? (12 fps is my guess...on a PPRO!)

Smalltalk is good for learning OOP, but not good for speed-dependent
programming, e.g. games, IMHO. It compiles to an interpreted bytecode,
like most BASICs, and unlike C or even C++. This makes it slow as molasses...

--
    .*.  Where feelings are concerned, answers are rarely simple [GeneDeWeese]
 -()  <  When I go to the theater, I always go straight to the "bag and mix"
    `*'  bulk candy section...because variety is the spice of life... [me]
Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh

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