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Mail Archives: djgpp/1997/06/04/21:33:52

Date: Wed, 4 Jun 1997 18:25:17 -0700 (PDT)
From: KaRNaGE <dlydiard AT linknet DOT kitsap DOT lib DOT wa DOT us>
To: Dj Delorie <djgpp AT delorie DOT com>
Subject: Allegro 3d rootines - how good are they?...
Message-ID: <Pine.GSO.3.96.970604181137.22077B-100000@linknet.kitsap.lib.wa.us>
MIME-Version: 1.0

i've been reading some of the back messages, and read that allegro 3d
rootines are kinda slow...is there anyone that might speed up (rewrite)
triangle3d()? and the other poly drawing functions, i don't want to use
other 3d libs, because all of them use there own screen blitt
rootines...and i want to use allegro's because of the multiple video
modes...i've been working on a 3d engine using allegro, and i'm also
wondering how good i'm doing, i'm getting 41 FPS with a 400 face torus
(the .3ds one) using allegro's triangle3d() and GCOL shading...at
640x480x256 resolution, on a pentium pro-200...i'm also calculating a 
movible light source...i'm thinking 41 FPS is not all that great..does
anyone else have a FPS that i can compare with, that's using allegro's
triangle3d() or what not?...thankz

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