Mail Archives: djgpp/1997/06/04/21:33:52
i've been reading some of the back messages, and read that allegro 3d
rootines are kinda slow...is there anyone that might speed up (rewrite)
triangle3d()? and the other poly drawing functions, i don't want to use
other 3d libs, because all of them use there own screen blitt
rootines...and i want to use allegro's because of the multiple video
modes...i've been working on a 3d engine using allegro, and i'm also
wondering how good i'm doing, i'm getting 41 FPS with a 400 face torus
(the .3ds one) using allegro's triangle3d() and GCOL shading...at
640x480x256 resolution, on a pentium pro-200...i'm also calculating a
movible light source...i'm thinking 41 FPS is not all that great..does
anyone else have a FPS that i can compare with, that's using allegro's
triangle3d() or what not?...thankz
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