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Mail Archives: djgpp/1997/05/29/16:35:41

From: aho450s AT nic DOT smsu DOT edu (Tony O'Bryan)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Sound library needed
Date: Thu, 29 May 1997 16:46:01 GMT
Organization: Southwest Missouri State University
Lines: 13
Message-ID: <338db2c7.915038@ursa.smsu.edu>
References: <338C1DF8 DOT 61EF AT diogenis DOT ceid DOT upatras DOT gr>
NNTP-Posting-Host: forseti.i141.smsu.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Wed, 28 May 1997 14:58:48 +0300, christop dimi
<christop AT diogenis DOT ceid DOT upatras DOT gr> wrote:

>Does anyone know where i can find some sound blaster librarys,

MIDAS seems to the the most stable and reliable to date.  I am using it in my
game Mythos and have encountered only one very minor problem that may just be
due to my newbieness to the library:  I have a MOD playing in the background
while the game is being played.  Sometimes my game effects get distorted or
intermittently masked by the MOD sounds.  For instance, I have a sound effect
that plays when a player runs into a wall.  Sometimes the sound effect doesn't
play at all, sometimes it gets converted to a very short high-pitched squeel,
and sometimes it plays just fine.  Other than that, MIDAS seems to be very good.

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