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Mail Archives: djgpp/1997/05/29/13:21:21

From: Paul Shirley <Paul AT chocolat*foobar.co.uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake and Allegro
Date: Wed, 28 May 1997 00:46:31 +0100
Organization: wot? me?
Lines: 15
Distribution: world
Message-ID: <iV59WAAXJ3izEwwZ@foobar.co.uk>
References: <199705230158 DOT AA050662684 AT typhoon DOT rose DOT hp DOT com>
<3388b1c6 DOT 3963870 AT news DOT softcom DOT net> <5m8q6v$nfp AT freenet-news DOT carleton DOT ca>
NNTP-Posting-Host: chocolat.foobar.co.uk
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <5m8q6v$nfp AT freenet-news DOT carleton DOT ca>, Paul Derbyshire
<ao950 AT FreeNet DOT Carleton DOT CA> writes
>Why does ID not want the sources available? You can't steal the game with
>that. You can get a fully-functioning working executable free by download
>from their own site anyway! The part that they charge seventy bucks for
>are the three registered-version worlds, the Shub Niggurath lair, and the
>additional mission packs...

Because its a bit easier licencing the engine to other developers if
they don't have the option of cloning it with the help of the source.

When no more licences get sold then maybe you will see the source.

---
Paul Shirley: that star in my email address should be a period!

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