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From: | "Thomas Harte" <T DOT Harte AT btinternet DOT com DOT REMOVE_THIS_BIT> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Allegro sprite scaling : the fastest? |
Date: | 28 May 1997 18:49:43 GMT |
Organization: | SoftySoft |
Lines: | 10 |
Message-ID: | <01bc6b97$e5903c00$133963c3@default> |
References: | <01bc6af5$49b40e80$e83663c3 AT default> <5mgt09$5ni$2 AT bore DOT news DOT pipex DOT net> |
NNTP-Posting-Host: | host5-99-57-19.btinternet.com |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
> xxxxx is much much faster :) How is that going to enable me to draw _vertical_ walls? Anyway, I know for a fact that both Wolfenstein & Doom draw using these, and you wouldn't call either of these in need of optimising. I do not necessarily mean writing to the video buffer vertically, but the graphics do need to be assembled in vertical strips. Honestly, that's how this stuff is done according to everything I've read! -Thomas
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