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Mail Archives: djgpp/1997/05/28/17:04:48

From: "Thomas Harte" <T DOT Harte AT btinternet DOT com DOT REMOVE_THIS_BIT>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Allegro sprite scaling : the fastest?
Date: 28 May 1997 18:49:43 GMT
Organization: SoftySoft
Lines: 10
Message-ID: <01bc6b97$e5903c00$133963c3@default>
References: <01bc6af5$49b40e80$e83663c3 AT default> <5mgt09$5ni$2 AT bore DOT news DOT pipex DOT net>
NNTP-Posting-Host: host5-99-57-19.btinternet.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

> xxxxx is much much faster :)

	How is that going to enable me to draw _vertical_ walls? Anyway, I know
for a fact that both Wolfenstein & Doom draw using these, and you wouldn't
call either of these in need of optimising. I do not necessarily mean
writing to the video buffer vertically, but the graphics do need to be
assembled in vertical strips. Honestly, that's how this stuff is done
according to everything I've read!

		-Thomas

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