Mail Archives: djgpp/1997/05/27/22:11:07
> Hey... should I make jaw3d into a 3d game programming lib? I'm not sure
> if it's even worth considering due to the awesome competition out there
> ;) Take a look:
> http://umn.edu/~jawed/jaw3d/
You should yes... :) Why not after all? But make sure you implement some
high performance stuff in there, otherwise most people won't use it! (I
am talking things like AET's, true-colour light sourcing, indexed texture
mapping, etc etc) All running with low cycle counts...
Just email me for a discussion of things if you like... :)
Leathal.
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