Mail Archives: djgpp/1997/05/27/14:20:49
leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller) wrote:
> > Second, I have seen better source code... check out
> > ftp.cdrom.com:/pub/demos/demos/1997 for TONS of stuff that blows away Quake.
> > For example, 303 by acme, or even stuff from a few years ago, like Inside by
> > CNCD or Machines of Madness by Dubius... Incidentally, the 3D engine for
> > Inside is available for licensing... http://hybrid.org/surrender for info,
> > this engine really rules.
>
> I would just like to point out a few things (and I haven'tlooked at the
> demo's yet):
> i) Quake's engine is now actually old (nearly a year)
> ii) Quake runs in a real time game environment, and is not a dedicated 'demo'
> iii) Quake real time interprets lotsa of customisable QuakeC code as well as
> running a real-time 3D environment
>
> Of course, there is no doubting there is lots of demos which look really cool,
> but are they being used in a fully blown game?
I agree with you and what's even more: deliver the game in time and able to run
in almost any PC listed in the requirements.
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