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Mail Archives: djgpp/1997/05/27/09:01:32

Message-ID: <c=US%a=_%p=Hassler_Communic%l=DAISY-970527125932Z-203@daisy.hcst.com>
From: Bryan Murphy <bryan DOT murphy AT hcst DOT com>
To: "'djgpp AT delorie DOT com'" <djgpp AT delorie DOT com>
Subject: RE: "Are Allegro's routines fast enough to write Quake-like games?" - No.
Date: Tue, 27 May 1997 08:59:32 -0400
MIME-Version: 1.0

>----------

>Ah, so the non-portable graphics stuff was in assembly or something?

Well, it's both Assembly and C.  He wrote everything in C, and then
rewrote
some stuff in assembly, so you can compile both versions and then just
linke the ones you want to use.

>Someone said 10,000 lines of assembler. Of course, assembler is very
>spongy: it takes twenty just to print a few characters on the screen. :))

Yeah, but most of it is for the 3D and graphics code.  10,000 lines of 
assembly is still a lot, no matter what it is for! 

Bryan Murphy 
Web Developer
HCST, Inc. : http://www.hcst.com/
Home Page: http://www.hcst.com/~bryan/

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