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From: | Jawed Karim <jawed AT tc DOT umn DOT edu> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Quake and Allegro |
Date: | Mon, 26 May 1997 16:13:57 -0600 |
Organization: | University of Minnesota |
Lines: | 17 |
Message-ID: | <338A0B25.3797@tc.umn.edu> |
References: | <199705230009 DOT KAA28902 AT solwarra DOT gbrmpa DOT gov DOT au> <3385baaf DOT 5308416 AT news DOT softcom DOT net> <5m4pjg$6v2 AT news DOT ox DOT ac DOT uk> <33860B35 DOT 6C93E6D7 AT psu DOT edu> |
Reply-To: | jawed AT tc DOT umn DOT edu |
NNTP-Posting-Host: | pub-16-b-20.dialup.umn.edu |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Kertis Henderson wrote: > > George Foot wrote: > > Michael Abrash said he was impressed; there's a link on the Allegro > > homepage to some rendering system he wrote using it IIRC. > > I have this. He uses some VERY sneaky tricks. His version works great, > but doesn't do any sort of mapping or shading. When I tried to add > them, > it slowed down a *LOT*. Has anybody done better? > > -- > > Kertis Henderson > kah190 AT psu DOT edu I dont think using an external gfx lib for any game is a good idea.
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