Mail Archives: djgpp/1997/05/27/04:15:29
On Mon, 26 May 1997, Indrek Mandre wrote:
>
> Hi!
>
> I have a problem. I have rendered in povray a lot of tga files, about
> 300-600. I want to use them in my game. I tryed to convert them to 8bpp in
> adobe photoshop. Changed mode to indexed and used system palette and
> difusion dithering. The result was more than I expected. But I have to
> convert more about 299-599 files. And I think it's a waste of time doing
> them in adobe 1by1. Is there any tool that will do it all at once for me.
> I really don't like to click with mouse, command line would be perfect.
> Maybe it's possible in adobe, the problem is new to me.
>
You can try NetPBM. It's available for UNIX but since it doesn't do any
graphics (strictly file conversion and quantization) it should be
compilable with DJGPP. You can even construct a "standard palette" from
all your TGA files and quantize them, so that they all use one palette to
minimize color flashing stuff.
-----------------------------------------------------------------------
Orlando Alcantara Andico
WWW: http://www2.mozcom.com/~orly/ Email: orly AT mozcom DOT com
ICBM: 14 deg. 30' N, 120 deg. 59' E POTS: (+632) 932-2385
- Raw text -