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Mail Archives: djgpp/1997/05/27/04:15:29

Date: Tue, 27 May 1997 16:05:03 +0800 (GMT)
From: Orlando Andico <orly AT gibson DOT eee DOT upd DOT edu DOT ph>
To: Indrek Mandre <indrek AT warp DOT edu DOT ee>
cc: djgpp AT delorie DOT com
Subject: Re: 24bpptga->8bpp+mypalette+dithering
In-Reply-To: <Pine.LNX.3.95.970526172330.431A-100000@warp.edu.ee>
Message-ID: <Pine.SGI.3.93.970527160352.1147H-100000@gibson.eee.upd.edu.ph>
MIME-Version: 1.0

On Mon, 26 May 1997, Indrek Mandre wrote:

> 
> Hi!
> 
> I have a problem. I have rendered in povray a lot of tga files, about
> 300-600. I want to use them in my game. I tryed to convert them to 8bpp in
> adobe photoshop. Changed mode to indexed and used system palette and
> difusion dithering. The result was more than I expected. But I have to
> convert more about 299-599 files. And I think it's a waste of time doing
> them in adobe 1by1. Is there any tool that will do it all at once for me.
> I really don't like to click with mouse, command line would be perfect.
> Maybe it's possible in adobe, the problem is new to me.
> 

You can try NetPBM. It's available for UNIX but since it doesn't do any
graphics (strictly file conversion and quantization) it should be
compilable with DJGPP. You can even construct a "standard palette" from
all your TGA files and quantize them, so that they all use one palette to
minimize color flashing stuff.

-----------------------------------------------------------------------
Orlando Alcantara Andico
WWW:   http://www2.mozcom.com/~orly/           Email:   orly AT mozcom DOT com
ICBM:  14 deg. 30' N, 120 deg. 59' E           POTS:    (+632) 932-2385

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