Mail Archives: djgpp/1997/05/26/20:43:21
> Second, I have seen better source code... check out
> ftp.cdrom.com:/pub/demos/demos/1997 for TONS of stuff that blows away Quake.
> For example, 303 by acme, or even stuff from a few years ago, like Inside by
> CNCD or Machines of Madness by Dubius... Incidentally, the 3D engine for
> Inside is available for licensing... http://hybrid.org/surrender for info,
> this engine really rules.
I would just like to point out a few things (and I haven'tlooked at the
demo's yet):
i) Quake's engine is now actually old (nearly a year)
ii) Quake runs in a real time game environment, and is not a dedicated 'demo'
iii) Quake real time interprets lotsa of customisable QuakeC code as well as
running a real-time 3D environment
Of course, there is no doubting there is lots of demos which look really cool,
but are they being used in a fully blown game?
Leathal.
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