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Mail Archives: djgpp/1997/05/25/06:19:28

From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No.
Date: 25 May 1997 07:15:08 GMT
Organization: The National Capital FreeNet
Lines: 23
Message-ID: <5m8ots$mvo@freenet-news.carleton.ca>
References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net> <33878866 DOT 16151244 AT news DOT cis DOT yale DOT edu>
Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire)
NNTP-Posting-Host: freenet2.carleton.ca
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

jon (quacci AT vera DOT com) writes:
> On Sat, 24 May 1997 14:34:52 -0700, SpankE <dingfam AT imag DOT net> wrote:
> 
>>Carmack and Abrash both state that Quake was written in 100% ANSI C
>>aswell.
> 
> This is not the same thing as saying it was 100% C, just that what C
> they used was 100% ANSI. 

Ah, so the non-portable graphics stuff was in assembly or something?

> Anyway, they must have used at least some assembler for some things,
> I'd think.

Someone said 10,000 lines of assembler. Of course, assembler is very
spongy: it takes twenty just to print a few characters on the screen. :))

--
    .*.  Where feelings are concerned, answers are rarely simple [GeneDeWeese]
 -()  <  When I go to the theater, I always go straight to the "bag and mix"
    `*'  bulk candy section...because variety is the spice of life... [me]
Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh

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