Mail Archives: djgpp/1997/05/25/06:19:26
"Thomas Harte" (T DOT Harte AT btinternet DOT com DOT REMOVE_THIS_BIT) writes:
>> What about simply scaling by 4/3? No matter what the viewport settings
>> are, the monitor is 4/3 as wide as high.
>
> But doesn't that presume square pixels? Surely, in (for example) 320x200,
> a square, flat on would then appear as say 40x30 pixels, but drawing this
> would result in a rectangle.
Whatever the pixels, the monitor is 4/3 as wide as high. So, in an XxY
video mode, X pixels across is always 4/3 as much physical distance as Y
pixels down, and 3/4X across by Y down is a square.
--
.*. Where feelings are concerned, answers are rarely simple [GeneDeWeese]
-() < When I go to the theater, I always go straight to the "bag and mix"
`*' bulk candy section...because variety is the spice of life... [me]
Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh
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