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Mail Archives: djgpp/1997/05/24/22:02:33

From: quacci AT vera DOT com (jon)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No.
Date: Sun, 25 May 1997 00:37:33 GMT
Organization: Yale University
Lines: 15
Message-ID: <33878866.16151244@news.cis.yale.edu>
References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net>
NNTP-Posting-Host: slip-ppp-node-02.cs.yale.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Sat, 24 May 1997 14:34:52 -0700, SpankE <dingfam AT imag DOT net> wrote:

>Carmack and Abrash both state that Quake was written in 100% ANSI C
>aswell.

This is not the same thing as saying it was 100% C, just that what C
they used was 100% ANSI. 

Anyway, they must have used at least some assembler for some things,
I'd think.

But I do remember reading in one of Abrash's books about his and
Carmack's absolute belief that finding better algorithms is more
important than optimizing code. So it would make some sense that
they'd be able to do most of what they did in plain C.

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