Mail Archives: djgpp/1997/05/24/20:18:06
From: | SpankE <dingfam AT imag DOT net>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Moving a Rotated Sprite
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Date: | Sat, 24 May 1997 15:54:06 -0700
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Organization: | Cyberion Networking Corp.
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Lines: | 10
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Message-ID: | <3387718E.3AFE@imag.net>
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Reply-To: | dingfam AT imag DOT net
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NNTP-Posting-Host: | hostb80.imag.net
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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heya
I'm working on a 2D racing game with Allegro, and I want to use the
rotate_sprite() function to spin the cars around. So far, I've had no
problems with this. However, what I want to know is how do I move the
rotated cars forwards and backwards relative to their current position.
If you need any more information, just email me.
Any help is apprectiated,
chris
BiLogic demo group
-> http://BiLogic.home.ml.org
Member, C group advisor of AL's SoftWare
-> http://www.cybercomm.net/~alsoft/
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