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From: | SpankE <dingfam AT imag DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. |
Date: | Sat, 24 May 1997 14:34:52 -0700 |
Organization: | Cyberion Networking Corp. |
Lines: | 14 |
Message-ID: | <33875EFC.2306@imag.net> |
References: | <199705232152 DOT QAA08574 AT rrnet DOT com> |
Reply-To: | dingfam AT imag DOT net |
NNTP-Posting-Host: | hostb80.imag.net |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
El Guapo Grande del Fuego wrote: > > I'm sorry, but I'd have to say no on this one... Allegro has rather slow > 3D routines if you ask me... Now, if you look at something like Plush3D > by Justin Frankel (http://nullsoft.home.ml.org), that'd probably be fast > enough. > > Allegro's routines are decent, but they definitely need optimization... When > you look at the 3D routines, they're all in C, probably not a good thing :) > Carmack and Abrash both state that Quake was written in 100% ANSI C aswell. chris
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