Mail Archives: djgpp/1997/05/24/05:02:28
Alan Wilson wrote:
>
> At 10:44 PM 5/22/97 -0600, you wrote:
>
> >> > >>
> >> > >> Quake uses almost no assembly except for the bare essentials...
> >> > >[snip]
> >> >
> >> > >Almost? 10,000 lines of assembly?
> >> >
> >> > >Quake v1.01 source stats:
> >> >
> >> > >*.C code = 52,000 lines
> >> > >*.H code = 7,000 lines
> >> > >*.S code = 10,000 lines
> >> >
> >> > Where'd you get this?
> >>
> >> Yeah, no kidding! I thought that Quake source was off-limits to the
> >> general public. But then someone broke into crack dot com...
> >>
> >> Jordan Ellis
> >
> >hmm Quake source is really all over the place by now...
> >
> --------------
> Has anyone actually learned anything by studying the Quake Source??? If so
> what?
>
> Alan Wilson
I never could figure out the bobbing formula (you know: when
you walk, the gun and the screen go left and right and up
on a slow curve then sharply down on another curve)
and I didn't find it discussed elsewhere.
Does someone know where this is discussed?
-- Benny.
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