Mail Archives: djgpp/1997/05/23/17:55:10
Date: | Fri, 23 May 1997 16:52:27 -0500 (CDT)
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From: | El Guapo Grande del Fuego <jah AT rrnet DOT com>
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Message-Id: | <199705232152.QAA08574@rrnet.com>
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To: | djgpp AT delorie DOT com
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Subject: | "Are Allegro's routines fast enough to write Quake-like games?" - No.
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I'm sorry, but I'd have to say no on this one... Allegro has rather slow
3D routines if you ask me... Now, if you look at something like Plush3D
by Justin Frankel (http://nullsoft.home.ml.org), that'd probably be fast
enough.
Allegro's routines are decent, but they definitely need optimization... When
you look at the 3D routines, they're all in C, probably not a good thing :)
atomly
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