Mail Archives: djgpp/1997/05/22/09:48:32
rdt wrote:
>
> I'm working on making a freeware tile based zelda clone with DJGPP and the
> ALLEGRO library. Ive got a little bit done but its a huge job and I need help.
> If anyone is interested in helping, wants to hear more about it, or just wants
> to hear what Ive done so far please Email me at taylorr2 AT egr DOT msu DOT edu
> -Thanks
> Rob
Hello, my name is Clint Silvester, and I had the same idea, but for a
full blown RPG game. I wanted to get away from the traditional tile
based maps in RPGs, so I want to do a magic carpet-like map, and maybe
an implementation of this for the dungeons, and the towns, but thought
it might be better to go with traditional tile-based overhead for the
towns and such. By the way, what do you need for it? My sister is the
one that I am going to use for the graphics. She has not done anything
like this before, and when she tried to draw some stuff, it looked just
like anime, so I decided to go with her :)
Let me know wht you need, and I'll try to help.
Clint
PS I know nothing of DJGPP or allegro yet, (or even how to program in
32-bit code for that matter) but I am determined, and able. ;)
- Raw text -