Mail Archives: djgpp/1997/05/22/08:23:51
Clint Silvester (kikisli AT pdqnet DOT net) writes:
> rdt wrote:
>>
>> I'm working on making a freeware tile based zelda clone with DJGPP and the
>> ALLEGRO library. Ive got a little bit done but its a huge job and I need help.
>> If anyone is interested in helping, wants to hear more about it, or just wants
>> to hear what Ive done so far please Email me at taylorr2 AT egr DOT msu DOT edu
>> -Thanks
>> Rob
>
>
> Hello, my name is Clint Silvester, and I had the same idea, but for a
> full blown RPG game. I wanted to get away from the traditional tile
> based maps in RPGs, so I want to do a magic carpet-like map, and maybe
> an implementation of this for the dungeons, and the towns, but thought
> it might be better to go with traditional tile-based overhead for the
> towns and such. By the way, what do you need for it? My sister is the
> one that I am going to use for the graphics. She has not done anything
> like this before, and when she tried to draw some stuff, it looked just
> like anime, so I decided to go with her :)
What the heck is a "magic carpet" map? Perspective view, or side scroll?
(Like Faxanadu?)
--
.*. Where feelings are concerned, answers are rarely simple [GeneDeWeese]
-() < When I go to the theater, I always go straight to the "bag and mix"
`*' bulk candy section...because variety is the spice of life... [me]
Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh
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