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Mail Archives: djgpp/1997/05/21/20:34:15

From: Andrea Martino <amartino AT iiic DOT ethz DOT ch>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: DJGPP & PMODE FEATURES
Date: Wed, 21 May 1997 16:32:48 +0200
Organization: Swiss Federal Institute of Technology (ETHZ)
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Message-ID: <33830790.570B@iiic.ethz.ch>
References: <337C0D7F DOT 4FAA AT iiic DOT ethz DOT ch> <337c6767 DOT 3270764 AT ursa DOT smsu DOT edu> <3382172E DOT 3480 AT cam DOT org>
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CC: aho450s AT nic DOT smsu DOT edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Vic wrote:
> 
Tony O'Bryan wrote:
>
> > I want to acces video memory (0xA0000), but, when I try to do it,
> > the compiler returns a SIGSEG. I have to tell the compiler that I
> > CAN
>
> You can save yourself loads of headaches by downloading Shawn
> Hargreave's Allegro graphics library.  It's very fast and easy to use,
> and will get you into actual graphics programming LOTS faster than you
> will on your own.  My system recently crashed, so I don't have the URL
> handy.  But someone here will probably
> follow-up this message and post the address -hint- :)
>

I think that Allegro isn`t the solution of my problem. Allegro is only a
library and so with Allegro I can`t do what I want. If I have to do some
effects that Allegro doesn`t support?

I think that Allegro is useful only to develop shareware applications,
but if you want to KICK ASSES (like a great game or a demo) you have to
implement yourself your procedures.

Thank

			Andrea

P.S.: The answer to my problem was to use the dpmi feature
__dpmi_segment_to_descriptor(0xA000);

P.S.S.: I have tryed Allegro on a 486DX66 and it worked very badly. Then
I have written my own procedures and the old 486 seemed much more
faster. What a joke!

Disgusted.

- Raw text -


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